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Private
Worlds 2: Porn Sells?
Famously, in the markets of mainstream cinema
'nobody knows anything'. Porn or 'adult' film, on the other
hand, is often thought of as the ultimate soft sell. Tony
Keily looks at the economics of the US adult film and the
impact on the sector of the New Technologies.
'Porn sells'. It's a sort of staple thrown out when talking
about the difficulty of selling anything at all on film. And
'horror sells'. Well, we're currently finding the latter out,
often to our cost. But 'porn sells' still pops up a lot, though
we don't get much information on where it sells, and how it
sells.
In 2005, Video Business, the bible of the US
video business, quoted AVN, the bible of the US porn video
business, on a figure of $12.6 billion in revenue for the
entire 'adult' sector in the States, $4.3 billion of which
came from adult video sales and rentals. VB claimed that this
last figure had been 'relatively flat' since 1997. These figures,
or others close to them, are quoted across the board by news
services.
Porn sells.
Rewind.
Back in 2001, true to its own relatively flat
epithet, AVN was indeed waving the same $4 billion figure,
and Forbes, the bible of all US business, decided to
investigate. Forbes quickly ridiculed AVN's hearsay statistics
and quoted media researchers (Adams) on a 'very generous'
$1.8 billion estimate. Forbes's own guess, based on its independent
research, was that 'the whole US adult video sector' had revenues
of at best $520 million in sales and rentals. A large chunk
of this market was owned by big players such as Vivid Entertainment
and Larry Flynt Publishing, who dominated distribution networks
with relative ease since mainstream distributors and retailers
(Blockbuster, K-Mart) would not touch porn. Sex shops, mail-order
and online retailing accounted for a marginal level of sales
for the rest of the sector, a pool of very small fish. IVD,
the largest distributor of adult videos in the States, estimated
in the same year that about 13,000 titles were produced annually,
with an average sale of between 1,000 and 2,000 units at around
$20 each.
Porn sells?
A little background is required here. The adult entertainment
sector has always been linked closely to technological innovation.
The film Boogie Nights depicted the decline of the
'classic' adult film of the '70s before the rise of video
quickies in the '80s. Video allowed the number of adult films
produced annually in the US to reach about 2,500 by the early
'90s. Then in the mid-90s cheap digital technology sent the
cost of production of 'quality' images plummeting, and soon
after that the internet appeared, which greatly facilitated
advertising and mail-order of especially non-mainstream adult
videos. Production in terms of titles released increased more
than fourfold in the decade to 2001, but with a badly flattening
revenue curve for the second half of that decade. The new
players, with their cheap cameras and dodgy websites, often
had to concentrate on marginal niche products ('amateurs'
of all sorts, fat people, old people, mud-wrestling lesbians,
fake incest or rape scenarios, and a host of less savoury
fare) since they could hardly compete with the mainstream
players in terms of production values.
The next big innovation, which has changed
the nature of the adult industry since 2001, is the spread
of broadband. Broadband allows much quicker up- and downloading
of large files, be they still or video, as well as video streaming.
This has meant that in the last few years still content has
slowly yielded to video on adult paysites and on the so-called
TGP hosting sites which advertise them in the form of free
samples of pictures or clips. Such still material as exists
is now often made up of screen captures from films.
Thanks to broadband it's also hard to know
how reliable any 'sale and rental' figure for the US is as
an index of volumes of production, since adult sites are increasingly
selling movies for download rather than mailorder. Since downloading
and streaming bypasses the need for the physical production
of a video on tape or DVD, we have probably passed the point
where it is possible to estimate with any accuracy the number
of adult videos produced in a given territory annually. Although
the bandwidth necessary for video streaming/downloading is
considerable and involves proportional bandwidth rental costs,
these costs are more than offset by the disappearance of the
need to create a physical 'video' to sell, at least in more
successful operations. The US adult video production figure
must therefore already be far greater than the 13,000 estimate
quoted for 2001. In Japan, where video production in a giant
adult entertainment industry had already passed 10,000 titles
per year before the advent of digital technology (400%
greater than the US in the early '90s) levels of output must
by now be truly staggering.
Downloading of course raises the issue of piracy.
But true to its reputation as a technological pioneer, the
US adult sector found a tailor-made solution well in advance
of the Studios. In spring 2005, Vivid Entertainment launched
a new download-and-burn system. The nut to crack was installation
of a copyright protection system such as CSS, used to encrypt
standard movie DVDs. CSS of course requires payment of hefty
licence fee and sails close to antitrust winds by forcing
manufacturers to create DVD players which do not read discs
encrypted with other protective systems. Vivid however somehow
developed (or had developed through CinemaNow) an entirely
different proprietary system which both by-passed the need
to purchase CSS and was compatible with standard CSS
decrypting players.
Vivid Entertainment is the undoubted industry leader in the
US adult video sector, producing about 60 films a year at
a cost of about $50,000 in production dollars per title. These
60 films feed about 150 annual releases once recut, anthologised
and repackaged in various imaginative ways. Vivid's overall
revenues are stated at about $100 million, although the revenues
come from an impressive array of sources, including a vodka,
videogames, a night club, virility-enhancement concoctions,
X-rated comic books, custom car wheels, and phone sex chatlines.
The most successful films will go on to generate up to $5
million, albeit through very varied forms of distribution
and exhibition (retail, mail order via internet, VOD, subscriber
channels, streaming including to cellphone, download and burn),
fruit of Vivid's 22 years of experience in the adult industry.
But as stated, Vivid and one or two other key
players have the limited distribution paths sewn up. While
it's true that all you need to make and market a porn film
is a video camera, a PC, some bandwidth, and a few willing
performers, that very fact has meant that supply has multiplied
exponentially whereas demand has failed to grow. It could
be argued that new revenues generated by broadband-related
technologies might exist outside of the figure allocated traditionally
to a 'sales and rental' sector, but any such revenues would
have to fall within recent overall estimates for adult 'Internet'
sales in the US, which account for only $2 billion, or roughly
what lap dancing joints bring in.
Estimates are the order of the day in a sector
where hard figures are wanting, due to the fact that almost
all porn movie producers are privately-held companies with
little interest in publicly stating their profits. Two main
reasons are generally given as to why such producers have
not gone public (or why publicly-owned adult film operations
are not been set up). One is that investors mightn't like
to be associated with 'smut'; two is that the adult sector
is subject to risk due to threats from repressive legislation
under conservative governments. But the real reason is a little
more in-your-face: the few adult entertainment companies to
be quoted publicly have to date yielded at best very modest
profits. Porn may smell of a lot of things, but money isn't
one of them.
Forbes.com: 'Stock Focus: Adult Entertainment Companies',
05.23.01; 'How Big Is Porn?', 05.25.01; 'Obscene Profits',
12.12.05; 'The Porn King', 03.07.05.
Video Business Online: 'Pornography Pays',12.12.2005;
'Fiddling While ROMs Burn', 5.19.2006.
Reuters: 'Porn Business Driving DVD Technology', 1.10.2005
(Ben Berkowitz).
Milton Diamond, 'The Effects of Pornography: an International
Overview', 1998, University of Hawaii.
Read Private Worlds 1: Death Junkies here.
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