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Le
Temps du Loup
WRI/DIR:
Michael Haneke PROD: Veit Heiduschka, Margaret Menegoz
DOP: Jürgen Jürges ED:Nadine Muse, Monika
Willi CAST: Isabelle Huppert, Beatrice Dalle, Brigitte
Rouan, Lucas Biscombe, Anaïs Demoustier
(
Even if like myself you're acquainted with Michael Haneke's
work only since Funny Games (1997), you still know
you're not in for a barrel of laughs when he signs his name
under a new title. Funny Games had a family tormented
by a pair of psychos clad in tennis gear. A kid got murdered,
and a pet. Code Unknown was oblique and difficult,
but at least not savage. The Piano Teacher showed us
Haneke hadn't lost his old edge: repression, heavy-duty SM,
beatings and the odd razor clitorectomy reassured us that,
well, this wasn't Austria's answer to John Hughes. Le Temps
du Loup starts out bleakly: somewhere in Europe we are
presented with a scenario in which essential services have
ground to a halt, edible foodstuffs are hard to come by, people
are murdered in their rural homes, and no information is available
from central government. If you're Irish that all sounds completely
normal, but this 'somewhere' seems to be France. This is not
normal.
Let's can the laughs right there and approach
Mr Haneke's cold cerebral cinema in a colder and more cerebral
manner. It has been noted correctly that the beginning of
his new film echoes the beginning of Funny Games. A
bourgeois family head for their rural retreat in a 4x4 and
are met by intruders. The parallels can be taken further.
In Funny Games the pater familias is maimed (Freudians
please read accordingly), whereas in the present film the
father is murdered. In both films a family pet dies before
long. And neither film provides rationalisation of these events,
a fact often noted and even objected to by audiences.
Funny Games can be seen as an attack
not so much on conventional cinema per se, as on the neuroses
of the culture that engenders mainstream cinema conventions.
It slowly dawns on the spectator that Funny Games is
not a remake of Wait Until Dark, that the family will
not escape their tormentors, and that children and small animals
will die for no 'good' reason. The final affront: when the
bourgeois couple overcome their attackers, the film rewinds
and replays in such a way that the psychos come out on top
again. The film is not only not playing for us, it's
playing with us. All of this strikes home because mainstream
cinema is a sort of obsessive-compulsive symptom, a neurotic
ritual like excessive hand washing feeding the need again
and again to go through the same 'logical' patterns of justification,
explanation, redemption. Mainstream movies insist that reality
has a certain shape and meaning, and even though we know these
are 'only movies' we never quite let go of the fact that our
realities should be manageable. We can make sense out of things.
We can deal with the world and control it. The fact that on
another level we can't deal with things, that nature for example
is not always content to be the backdrop to a lovers' kiss,
is why we have to keep going back to see movies: to lighten
the shadow of the neurotic's doubt. And of course, the last
thing we want to be confronted with is our doubt. That's not
what cinemas are for.
Le Temps du Loup ups all of the stakes laid down in
Funny Games. At its outset, the bourgeois father, on
meeting the intruders in his rural retreat, typically attempts
to 'deal' with them. Dealing means two things: talking things
out 'rationally' and managing. Neither happens. The father
is killed in an explicit reversal of mainstream expectations.
Here again there is no explanation or motive for misfortune
(at least in Funny Games you could argue that psychos
are not always explicable!): the viewer is not told why dad
dies, why there is no food, no water, no transport, no law,
no order. That's just the way it is. A mother (Isabelle Huppert
as Anne) and her two children Ben (Lucas Biscombe) and Eva
(Anaïs Demoustier) will now wander in the cold and dark
through a deserted rural nowhere. The family pet (some kind
of budgie thing) will die. Where Funny Games was in
a way about the process of discovering that what we
are watching dissects rather than serves our needs as viewers,
Le Temps du Loup is much quicker to strand us in that
unusual position. What we will be discovering is what it's
like to live there.
Although Anne makes
her own efforts to 'deal' - particularly when she and her
children make contact with a strange feral boy (Hakim Taleb)
- she tires of talk soon after her arrival in a small refugee
community that has set itself up in an abandoned station.
In its own way the community is striving to re-establish the
boundaries of sense and meaning, allocating property and space,
rationing food, creating 'rules'. But Anne seems unable to
cope with the incessant arguing that this attempt at restoration
generates. It's as if she's realising that something more,
or less, than 'dealing' will be necessary to survive in this
very persistent chaos. Others in the station have already
graduated to a new realm: a woman Anne shares a cigarette
with tells her of a cabal of 36 'Just Men' who will save the
world from disaster. So maybe magic's the answer (significantly
the title of the film is taken from ancient Germanic legend)?*[note]
Haneke uses a number of unusual visual devices
to implicate us in his attack on conventional needs (you could
almost say, to make us the focus of this attack). His films
are often anti-cinematic: filled with images that are cold,
empty and hard-edged, even banal to the point that they become
an affront to the viewer. This was certainly the case in Funny
Games, a visually monotonous affair. Here early night
scenes are filmed with available light so that we are repeatedly
plunged into a virtual or even total blackness which seems
to emphasize our more general disorientation in a way reminiscent
of Gaspar Noe's Irreversible. As in The Piano Teacher,
the use of sound in these scenes is minimalist but astonishingly
effective, maybe underlining our blindness. A deeper form
of disorientation occurs when we see the feral child framed
beyond railway tracks, mirror-imaging Eva on 'our' side of
these tracks: the laws of cinematic composition, of 'thirds'
go out the window. The child is positioned centre screen,
bisecting the rectangle doubly. Such laws of thirds exist
so that the viewer, positioned ideally in a seat which bisects
the cinema (middle row, half way to the back), has a master
position that allows them to 'oversee' events unfolding onscreen
in a subservient and 'ordained' reality. When an object, and
more specially a character, moves centre screen it challenges
the viewer's position by creating a kind of exclipse. The
feral child's positioning onscreen not only physically rather
than psychologically implicates us in unfolding events, it
warns us that we are the object of attention here.
If there are early intimations that rational thought and 'management'
will not deal with the problems which arise in Le Temps
du Loup, this is confirmed when a mob of unexpected arrivals
literally swamps the railway station and the order its community
has established. Anne with the others tries in vain to insist
on 'her space' as the newcomers crush in. Soon a new order
is established, but its logic seems to be oddly gapped. Horses
are slaughtered to save water and "provide meat",
but no meat ever materialises. One of the original community
suggests in a typically reasonable manner to the new arrivals
that they move their fire further down the tracks so that
it can alert oncoming trains, but we never see what they make
of the suggestion or whether they move. The newly expanded
community sets up night sentry rotas to patrol its perimeters,
but we get the feeling that the darkness beyond the campfires
is the reach of everything beyond the means of 'civilised'
rational thought. The world is everything that is the case,
but here the case is something you leave at the station.
As the prospect of any train ever arriving at
the station recedes, and as the point of this large gathering
of souls becomes less and less evident, the room for magic
grows. A toothless old conjuror tells of a new race of messiahs,
stronger than the 36 Just Men, who will jump naked into flames
to save their bretheren. He claims people have witnessed this
event in villages and towns. Anne's son Ben, downcast and
traumatised, takes the man at his word and at night discards
his clothing and makes ready to dive into a bonfire marking
the outer reaches of the community. The boy is prevented from
self-sacrifice by a sentry who holds him close and comforts
him with a story of ridiculous hope and redemption. A movie
ending. As we hear the movie ending recited, the outlines
of the two figures are backlit, projected in our direction
by the light of the bonfire. It's almost as if we are the
screen, positioned where we would expect the objects of our
attention to be. Haneke brilliantly takes our movie culture
and beams it back on us, exposing and highlighting our cultural
shortcomings.
And there's more. Our train finally arrives,
but the irony is that we're on board! Once again we're situated
where what we need to see should be: the film's closing shot
is a fantastic long travelling take from aboard a train. The
movement and elevation of the camera is a tribute to the power
of our technology, of its supremacy over the nature it surveys.
But we are where the technology is, so all we can see is nature.
If there's a problem with Haneke's cinema it's
that it's much nicer to think about than to see. These are
anti-films. If you want films - and films every bit as complex
and provocative as those of Haneke - you'd better head in
the direction Bruno Dumont or Wong Kar-Wai.
Tony Keily
*This
graduation has an interesting parallel in recent 'catastrophic'
world events. In issue 85 of FI an editorial of mine pointed
out that attempts were being made to choreograph events following
the 2001 attack on the New York in such a way as to make them
into a sort of huge media movie: the resolve to survive, the
identification of an aggressor, the struggle for supremacy
and closure were all familiar to movie viewers. It probably
seemed like a good way of making sense of things. But the
Twin Towers as they became known, were just too big. The event
was irreducible. After the movie wars and speeches, the catastrophe
remained. What stood out was the strange date 911: the emergency
number. Or the number eleven with its twin towering digits.
Magic. Even the unnatural symmetry of the twin impacts with
their mesmeric effect, followed by the twin collapses. Nothing
could really explain all this away. There was, in the end,
no way of 'dealing' with what had happened rationally. Aircraft
bearing witchcraft.
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